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use std::sync::Arc;
use chrono::Duration;
use either::Either;
use serenity::{
model::id::ChannelId,
prelude::*,
};
use typemap::Key;
pub use self::{
play_queue::PlayQueue,
timeutil::parse_times,
ytdl::*,
};
mod play_queue;
mod timeutil;
mod ytdl;
pub struct VoiceManager;
impl Key for VoiceManager {
type Value = Arc<Mutex<ClientVoiceManager>>;
}
impl VoiceManager {
pub fn register(c: &mut Client) {
let mut data = c.data.write();
data.insert::<VoiceManager>(Arc::clone(&c.voice_manager));
}
}
#[derive(Clone, Debug)]
pub struct PlayArgs {
pub data: Either<String, Vec<u8>>,
pub initiator: String,
pub sender_channel: ChannelId,
pub start: Option<Duration>,
pub end: Option<Duration>,
}
#[derive(Clone)]
pub struct CurrentItem {
pub init_args: PlayArgs,
pub audio: LockedAudio,
}
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